Although the storm into a row this year, but the pace of misappropriating Happy Penguin Aberdeen is still sharp. China’s largest Internet company in the gaming industry’s position increasingly strong in the third quarter of the games listed companies released earnings after the first three quarters of revenue increment Tencent first three quarters of online games accounted for 77% of the total incremental, absolute market share, refrain than Exclaimed the industry are, in the face Chess game is a wonderful web counter
2010 was known as the gaming industry Dongfeng Wang, President 4399 game frankly: today’s trend is the Warring States, Tencent is the strong Qin.
In fact, according to the market and earnings data, the first three quarters of this year, the online games market was an increase over last year by 37.4 billion, while the first three quarters this year, Tencent has been an increase of 28.9 billion yuan,gold sellers, accounting for the size of the total increase in online games 77 per cent. Calculated according to the first three quarters, grand this year than last year by 11.5 billion yuan. Ninetowns this year is $ 660 million more than last year. Giants this year,wow eu gold, 60 million yuan less than last year. Jinshan this year about 10 million yuan less than last year.
However, in spring and Vice President Zhang Xinjing view entertainment, online games show centralization trend in market share, especially Tencent’s She told reporters that the industry generally believe that Tencent game revenue in addition to Unicorn Games CEO Shang-Jin admits, The nation’s largest operator of online games network monitoring platform technology along Star Media analysts said that first-tier vendors, such as a grand, Jinshan,wow po, NINE, respectively, subject to the grand and sports games, such as CF and DNF. RPG this year,aoin kinah, its main product It is reported that almost all of the online companies to expand the territory of the MMO game client, but also to encroach on the game page. Like Tencent Even before the giant network president, said Liu, the giant has a team of specially developed internal web games.
According to iResearch latest statistics show that the third quarter of 2010 Chinese web game market reached 5.7 billion yuan, it is predicted that by 2013 China will be web game market size to double, reaching 50 billion yuan.
Industry insiders pointed out that in the traditional client-oriented online game development model experienced in winter (the first is down) on the occasion, the web game is a clear pattern,
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